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Space engineers torpedo mod
Space engineers torpedo mod










space engineers torpedo mod

The Rocket Launcher requires 200 W of power when placed on small ships, large ships, and stations. An alternative version for small ships is available which can reload automatically. The small ship version will only interface with small conveyors, which cannot transport its ammunition, so they must be reloaded manually. If a large ship launcher is connected to a conveyor system, it will automatically pull more ammo from other inventories as it runs low. It will only accept 200mm missile containers as ammunition, which it can hold four. This volume is the same for both large and small ship versions. Rocket Launchers have an inventory with a volume of 240L with Realistic settings. The Rocket will self explode after 800 meters of travel. The Rocket Entity will always travel in a straight line and will not have vertical or horizontal speed. The direction of travel at the moment of shot will not be calculated for the entity's direction or speed. When shooting in the direction of travel from a ship that's travelling faster than 200m/s, the ship will catch up to the Rocket which appeared ~125 meters in front of the Rocket Launcher, and will cause an explosion on impact. The Rocket entity immediately accelerates to 200m/s speed upon shoot and will not go faster. This problem won't occur for Larger Ships as all shooting hole points of a Large Ship Rocket Launcher is located further away from the sides of the block. The rockets appear in order in front of the Rocket Launcher's holes, meaning that a long 40cm (1 small block wide) tube is not creatable for a Rocket Launcher without an accident because the individual rockets appear in the side of this tube. This makes a 2-3 small block obstacle/coverage in front of the launcher's end possible.

space engineers torpedo mod

The entity appears at a ~125cm distance from the Rocket Launcher's end. The entity itself looks identical to the dropped 200mm missile container's appearance and it's hitbox is similar to it in sizes. When a Rocket Launcher used to Shoot a Shot Rocket Entity appears. Still, it is vastly superior against missile attacks than its lightweight counterpart. Heavy Armor is much more resilient against missile attacks, although blocks underneath it are often gravely damaged if they're within the blast radius. If two missiles come within close proximity (about 8m) they will both detonate.

space engineers torpedo mod

Rockets are most effective as a knockout punch to both small and large ships, specifically in surgical destruction of vital areas such as cockpits, thrusters, and reactors.Īutomated turrets can be set to target missiles in flight, attempting to shoot them down. A single hit from a rocket on such a target damages blocks in a 4m radius. It is a particularly devastating weapon against lightly armored vessels, small or large.












Space engineers torpedo mod